The sync mods with save/multiplayer game feature can now sync mod startup settings as well as mods.Īdded support to import and export permissions.Ĭlosing opened items (blueprint books/armor) now remembers what GUI you previously had open.įilter inserters can be set to whitelist or blacklist filters.Īdded steam networking support for steam users. When multiple versions of the same mod are installed you can select which version you want to use. Clicking the icon in chat will open the map on the specified location.Ĭolor tags: Format is red textįast replacing pipes by pipes to ground similar to underground belts. Format is, eg will show a map ping in all players maps at location 10,30. Map ping tags: Created by shift-clicking the ground/map when the chat is open. These tags also work with deconstruction and upgrade planners. Shift clicking the icon in chat will create an item and place it in the cursor. Additionally, items/entities/technologies/recipe/item-group/fluid/tile/virtual signal or achievement can be linked directly by, , or to provide tooltip for the appropriate object.īlueprint/special item tags. The "." instead of "/" usage is to make it usable in save names. Ctrl+Alt+click on the map to show a ping in all players maps at that location.īasic image tags format is where image path can use item, entity, technology, recipe, item-group, fluid tile, virtual signal achievement or utility icon. If building of entity/blueprint fails, the reason of it is pinged as flying text. (the train doesn't stop at those)Īdded Passenger present and Passenger not present wait condition to the train conditions. Train stops without conditions work as waypoints. Temporary station is automatically removed once the train departures from it. Trains can be given temporary stations (by Control+clicking the map). Trains can be blueprinted and deconstructed. Replaced First steps campaign with Introduction campaign, available from the Start campaign menu. Actions that fail as they would lead to fluid mixing (like building a pipe, changing recipe, rotating etc.) produce an error message as flying text. (More in features)įluid mixing prevention. They allow changing color, font, images and location/blueprint/armor/station/locomotive linking through chat. These tags can be used almost anywhere: Chat, station names, save names, custom ui and probably a few places we didn't think of. They also leave splashes on ground that have the same effect. Enemy projectiles are dodgeable and slowdown/damage the target over time. Works as long as the used mods are on the mod portal.įight changes. Support for mod synchronisation when joining multiplayer game. Reworked the Map Editor so it's now part of the standard game and can be toggled at will using the '/editor' command. Supports manual entity building and by blueprints and manual mining and usage of deconstruction planner. (Control + C, Control + X, Control + V activate appropriate tools) Shift + mouse wheel allows to cycle the clipboard history.Īdded undo functionality (Control + Z). New gui style with final version of some parts of the GUI (More in Gui section)Īdded clipboard functionality. Added shortcut bar that allows quick access to certain game features, such as toggling alt mode, creating blueprints, or turning off personal roboport
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